Full on-line ordering is coming some time. For now, copy the form contents into email, to 3dprint at the domain firedrake.org
Assume game names are trademarked, and owned by their respective publishers. Nothing here is in any way an "official" product: if you don't like it, it's my fault, not the publisher's.
Colour names in (parentheses) are not currently stocked but are usually available overnight.
Colour swatches are representative only; if colour matching is important, see Ice Filaments for photographs.
Note that all items can be customised with text, logos, etc.; contact me to discuss price and feasibility.
A money scoring board and peg to replace the paper money in Leaving Earth, with holes to show up to 49 units. 25 is ringed for a quick reset at the start of each turn. Peg is available in dollar or universal currency symbol (or anything else I can find a font for, really).
A money scoring board and peg to replace the paper money in Leaving Earth Stations, with holes to show up to 59 units. 30 is ringed for a quick reset at the start of each turn. Peg is available in dollar or universal currency symbol (or anything else I can find a font for, really).
A set of five of the boards/pegs, in standard player colours: grey, white, red, blue and yellow. (If you want colour variations, order the single money boards.)
An inlay to fit inside the box of Welcome to the Dungeon and keep the four tile stacks separate. (Also works with Welcome Back.)
A taller inlay which also keeps two card stacks separate, while leaving room at the top for rules and life tracking board. (Also works with Welcome Back.)
An inlay to keep Job cards, Specialist cards, and the Treasury all separated; an extra well under the Job cards holds Kickstarter extra Specialists.
A money stack holder for Suburbia (holds everything for all expansions).
A tile stack holder for Suburbia, tall enough to take all the tiles for a full Suburbia Inc. game, or 5★ up to four players. There's also a 66mm version for five-player 5★, but it doesn't fit in the box.
A taller tile stack holder for Suburbia, tall enough to take all the tiles for a five-player Suburbia 5★ game. Note that it doesn't fit in the box!
A Point of Interest marker for Flash Point; place it on the board instead of the ? side of a victim/false alarm token, and draw the token from a bag when it's revealed. (Recommended in grey.)
Another Point of Interest marker for Flash Point, with more conventional iconography.
A smoke marker for Flash Point, with socket for adding a fire marker. (Recommended in grey.)
A foam marker for Flash Point. Recommended in mid blue (shown) or white.
A fire marker for Flash Point, which fits in the socket of the smoke marker (also shown, not included). Recommended in red or orange.
A fuel token for Firefly: The Game. Recommended in yellow or brown.
DMDesigns' fuel token for Firefly. Shown in light gold.
A part token for Firefly: The Game. Recommended in dark green.
DMDesigns' part token for Firefly: The Game. Shown in mid-gold.
A set of 12 part tokens for Firefly: The Game. (Hollow undersides.)
A cargo token for Firefly: The Game. Recommended in heliotrope or mid blue.
A set of 16 cargo tokens for Firefly: The Game. (Hollow undersides.)
A contraband token for Firefly: The Game. Recommended in red.
A set of 8 contraband tokens for Firefly: The Game. (Hollow undersides.)
DMDesigns' cargo/contraband token for Firefly: The Game. (Distinguished only by colour.) Shown in mid-blue and red.
A passenger token for Firefly: The Game. Recommended in heliotrope or mid blue.
A set of 16 passenger tokens for Firefly: The Game.
A fugitive token for Firefly: The Game. Recommended in red.
A set of 6 fugitive tokens for Firefly: The Game. (Hollow undersides.)
DMDesigns' passenger/fugitive token for Firefly: The Game. (Distinguished only by colour.) Shown in heliotrope and magenta.
Alliance alert token for Firefly: The Game. Recommended in dark blue.
Reaver alert token for Firefly: The Game. Recommended in red or brown.
Completion token for a multi-part job, in Firefly: The Game with the Kalidasa expansion. Recommended in light green.
Haven token for Firefly: The Game. These don't have specific ship names on them; I recommend dark green, dark blue, yellow and orange for the base game ships, mid blue for the Artful Dodger, grey and red for the Interceptor and Walden, and light green and purple for Esmeralda and Jetwash.
A screw-top pot to hold worlds, ships, score marker and "special ship" ring for a game of Cosmic Encounter (FFG version). Can be stacked two-high in the box. Base game colours are red, yellow, dark green, dark blue and purple; Cosmic Incursion adds orange, Cosmic Alliance white, and Cosmic Conflict black.
A replacement box for Splendor, that takes up less than a quarter of the space of the original. Doesn't have room for the rulebook, but a folded rulesheet from BoardGameGeek will fit. The inside of the lid contains setup reminders.
A component case to replace the inlay for Robo Rally 2016: holds all pieces including large checkpoint markers, and sleeved cards. Lid and base are separate prints, so can be in different colours. Design from sveininge79 on Thingiverse.
A checkpoint token for the 2016 edition of Robo Rally, to replace the thin card ones that come with the game. 36 come in the box. They could be done as sets of six in your player colour (red, orange, yellow, dark green, dark blue, purple).
A purse token for Colt Express; shown in light gold. Specify the denominations. A standard game has eight $250 purses, and two each of $300, $350, $400, $450 and $500; Marshal and Prisoners adds another $250. If you order 18 or 19 I'll assume that's the distribution you want. Also available in $1 and $2 "Cursed" versions. Design from GamesBros on Thingiverse.
A jewel token for Colt Express; shown in red. The base game contains six. Marked with $500 value. Also available in $5 "cursed" version. Design from GamesBros on Thingiverse.
A strongbox token for Colt Express; shown in brown. The base game has two; Horses and Stagecoach adds another. Marked with $1,000 value. Also available in $10 "Cursed" version. Design from GamesBros on Thingiverse.
A whiskey token for Colt Express Horses and Stagecoach; shown in silver/grey. Specify standard or Old Whiskey; the expansion has five standard, one Old, so if you order six that's the mix I'll send you. Design from RedArmorGuy on Thingiverse.
A mailbag token for Colt Express Marshal and Prisoners; shown in mid-gold. Specify monetary value; the expansion has one $200, one $1200, so if you order two that's the mix I'll send you. Design remixed from dungeon loot markers made by dutchmogul on Thingiverse.
A room tile holder. One takes all the base game tiles; a second takes all the times from Maximum Security. Four inserts together will fill the box.
A direction tile holder, which accommodates the single-player and multi-player tiles, and has room for the status tile and sand timer on top. Four inserts together will fill the box.
A component box for Magic Maze, to hold everything that doesn't fit in the other inserts. Four inserts together will fill the box.
A player order marker for Aeon's End (and War Eternal), to replace the cardboard tokens. Shown in yellow, orange, mid-blue and heliotrope (I still don't have a really good purple filament). Other letters and numbers can be supplied.
A card tray for the large (role) cards.
A card tray for the small (clue and means) cards.
A card tray for the scene and event tiles.
A box for miscellaneous components, to stop the other trays from sliding about.
A time machine marker for Human Era, to show where the inevitable victory of the Machines will take place. (All Human Era bits fit in the inlay well of the game.)
A nut marker for Human Era, to show how many eras have not yet fallen to the inevitable Machine victory. (All Human Era bits fit in the inlay well of the game.)
A wrench marker for Human Era, to show which of the Machines is the current pilot. (All Human Era bits fit in the inlay well of the game.)
A ring to fit under a 25mm round miniature base, with an undercut lip to make it easier to pick up - for use as monster ID (with very crude symbols added), or as reminders of special conditions. There's a standard set of monster symbols for red, mid-blue, light green, purple, yellow and silver/grey; standard condition text is CONDITION (white), INSANE (mid-blue), WOUNDED (red), but these can all be customised.
Combine two of these with foamcore to make a tile storage tray to fit in the base game box.
Combine two of these with foamcore to make a tile storage tray to fit in the Recurring Nightmares box.
Combine two of these with foamcore to make a tile storage tray to fit in the Suppressed Memories or Streets of Arkham boxes.
Extends a 15mm L-piece above for storage of extra-large tiles. (Combined storage for extra-large tiles from Suppressed Memories, Streets of Arkham and Recurring Nightmares.)
A container for print-and-play Container. Design by Ploks on Thingiverse; see that page and BGG for full details of the project; you may want to colour-match with printed colours. A full set has 17 in each of 5 colours.
A factory (machine) for print-and-play Container. A full set has 4 in each of 5 colours.
A warehouse for print-and-play Container. A full set has 20 in a neutral colour.
A ship for print-and-play Container. A full set has one in each of five player colours. You may prefer to have ship and body in separate colours (below).
A ship for print-and-play Container (hull only). A full set has five in a neutral colour. You may prefer to have hull and bridge in a single piece (above).
A ship for print-and-play Container (bridge only). A full set has one in each of five player colours. You may prefer to have hull and bridge in a single piece (above).
A city for A War of Whispers. I have 12 in each of 5 player colours to make it easy to read the board, but a normal game won't need that many.
A hut (farm marker) for A War of Whispers. I have 13 in each of 5 player colours to make it easy to read the board, but a normal game won't need that many.
A fort for A War of Whispers. I have 13 in each of 5 player colours to make it easy to read the board, but a normal game won't need that many.
A pyramid reflecting the probability distribution of the sum of three six-sided dice. No game utility, but a pleasant ornament. This one is two inches diagonally across the base; other sizes are trivially possible.
A pyramid reflecting the probability distribution of the sum of three six-sided dice. No game utility, but a pleasant ornament. This one is four inches diagonally across the base; other sizes are trivially possible.
Stackable Bits Tray, roughly 55mm square base with side chute. For holding game pieces and putting them away afterwards. Design from swholmstead on Thingiverse.
Stackable Bits Tray Mk 2, roughly 55mm square base with improved side chute. For holding game pieces and putting them away afterwards. Design from swholmstead on Thingiverse.
Stackable Bits Tray Mk 2 Large, roughly 70mm square base with improved side chute. For holding game pieces and putting them away afterwards. Design from swholmstead on Thingiverse.
Body cap for an Exakta/Exacta-mount camera. (This is a parametric design which I can easily tweak to fit most things that need a flanged internal mount, given accurate measurements or the loan of a piece to test-fit.)
Cap for the back of an Exakta/Exacta-mount lens. (This is a parametric design which I can easily tweak to fit most things that need a flanged external mount, given accurate measurements or the loan of a piece to test-fit.)
Carrier for an optical slide copier; holds two slides. Note that this comes in two pieces, which will press-fit together but you should probably glue them (cyanoacrylate or epoxy should be fine).
Holder for a lens cap; threads onto the camera strap. This is for a 52mm Micro4/3 lens cap; I can tweak it for different lens sizes and strap widths.